An app people keep on their home screen, do not delete after one open.
One fully working app for iOS and Android, designed for real usage, not just appearance.
The harder and more ambitious the idea, the more interested we are. You get a product for iOS, Android and the browser, refined so customers want to use it and pay for it.
Why apps fail
Most apps are downloaded once and deleted the same day.
You pay for the install, then the user disappears after the first screen. That is not an ad problem, it is a product problem.
Your current app is a website pretending to be an app
It runs slowly, looks different on iPhone and Android, and gestures do not respond the way they should. Customers download it, open it once and uninstall. Most disappear in the first week.
You send notifications blindly
Everyone gets the same copy at the same time. 'Check out our new offer!' at 8:00 on Tuesday. 90% mute notifications within a week. Only the people who would have bought anyway still open the app.
No data on how customers use the app
You do not know who the users are, how much time they spend in the app or which screens they drop from. You decide on instinct because the app gives you no data panel.
What you get, screen by screen
Every screen has one job: retain the user and earn revenue.
Hi, Anna
Gdzie lecisz?
Gdzie?
Poland
Kiedy?
12-16 lip
Polecane miejsca
See wszystkie
Tatry, Polska
Zakopane
Looks and feels like a native app on iPhone and Android
One app works equally well on iPhone and Android. Smooth scrolling, natural gestures and clean layouts on every screen. Where it matters, we connect the camera, fingerprint login or contactless payment. The result: high store ratings instead of three-star angry reviews.
Twoja reserved
Zakopane, Tatry
Przyjazd
12 lip, pt
Wyjazd
16 lip, wt
From choice to payment in a few moves, without losing the customer on the way
Every screen guides the user to the finish: clear price, readable summary and one action to confirm. Where needed, we connect tap-to-pay and notifications that return at the right moment. The customer finishes what they started, and you do not lose them at the last step.
Your plan
Wyjazd on Friday
Warsaw
WAW
Krakow
KRK
Odlot
07:40
Miejsce
14C
Entry
A12
Saturday plan
Hotel breakfast
Gubalowka entry
Dinner, Krupowki
Your own panel where you see everything about your customers
With the app, you get a full database and workspace. You see who uses the app, how long they stay, how they move through it and what they do most often. Everything sits in one clear panel, so you make decisions from numbers, not guesses.
Business impact
Four things you get in every project.
Native-grade smoothness on iPhone and Android
The app runs fast and naturally, with access to the camera, fingerprint reader and other phone features where needed. Smooth gestures, polished appearance on both systems and users staying much longer.
Notifications and promotions sent at the right moment
The app knows how and when to send notifications, when to surface a promotion and how to plan it so it lands at the right moment instead of spamming users. Instead of mass sending to everyone, we test segments, timing and message copy.
Full database and your own data panel
You get a workspace where you see everything: who your customers are, how long they spend in the app, which screens they use and what it looks like day by day. A full database at hand, presented clearly so you make decisions from numbers, not instinct.
One codebase, one team, two app stores
Nowa funkcja trafia jednocześnie na iPhone'a i Androida. Drobne aktualizacje wysyłamy od razu, bez czekania na akceptację sklepu, a utrzymanie jest prostsze niż przy dwóch osobnych aplikacjach pisanych oddzielnie.
From an app people delete to an app they keep.
30-day retention
low
App store release
never
Numbers depend on the product and market. Scope, timeline and feature order are set after analyzing the app, and from the first version we design a shared iOS and Android codebase plus user data.
How we do it
From idea to app store, step by step.
Specification and clickable prototype
We define the first version, what must ship at launch and what can wait, map the user journey and build a clickable animated prototype. We test it with 5 real users before development starts.
App build plus AI features
A coherent visual system, connections to your tools, database, AI, payments and analytics, intelligent notifications and a full user database with a panel. Daily updated versions and weekly progress demos.
Testing and app store release
Testy na ponad 20 urządzeniach (od małych iPhone'ów po największe, różne modele Samsunga i Google), wykrywanie awarii, kontrola szybkości działania. Zgłoszenie do obu sklepów, prowadzimy cały proces akceptacji aż do publikacji.
Iteration after first users
The first 30 days: daily data analysis, including retention, drop-off screens and session length, quick fixes shipped immediately, and tests of different first-run experiences. Every month, a new feature from the roadmap.
What we build most often
Scenarios that create return.
Customer card, discounts and orders
The customer scans a code at checkout, earns points and receives offers matched to what they buy. The card goes straight into the phone wallet. Smart notifications remind them about promotions at preferred times. We measure returns, visits and loyalty-program activity.
Booking, calendar and payments in one place
The customer chooses a service, date and time, then pays a deposit in one click. The app syncs with your team's calendar, sends automatic reminders and shows where empty slots still appear.
Mobile version of your web product
The customer has the desktop version at work and the mobile version on the go. Accounts sync fully, the same data appears on both devices, and features are adapted to the phone: notifications instead of emails, camera capture instead of file upload. We measure activity, retention and the places where users drop off.
Frequently asked questions
A shared version covers 95% of cases, is 60-70% cheaper to maintain and delivers the same user experience. We build two separate native apps only when you need to squeeze the maximum out of the phone, such as games, heavy 3D graphics, very unusual device features, or when you already have a large developer team.
Have an app idea? The harder it is, the better.
Show us what you want to build. In 30 minutes, we will tell you how to build it, how long it will take and what the first version will give you.